13 May 2012

Ideas for kids - Characters - WHO - Gwithian Sand

Jack Trelawny's Story House - Kernowland - Characters - WHO is in the story - Gwithian Sand
Gwithian Sand drawn and given to Jack Trelawny by 'Jane' 
The CHARACTERS are the people, creatures, and others WHO are in your story (top floor of the Story House). At the beginning of the Kernowland in Erthwurld story, I needed a way to get Tizzie and Louis to go from Cornwall (in our world, Earth World) to Kernowland (in another world, Erthwurld) through the Crystal Pool. I thought it would be good if they could meet a character from Kernowland whilst they were in Echo Cave in Cornwall. Then they could follow the character to the other place, Kernowland in Erthwurld, through the Crystal Pool. A place in the story that is like our world but different is sometimes called an 'alternative' or 'parallel' world.
I wanted a friendly character who was also quite old so I looked at the map of Cornwall for a town name that looked like it could belong to that type of character.
Click to enlarge
I saw the town Gwithian. That seemed a good one from all the other things I knew about the character. Then I found out more about the place Gwithian by looking at pictures, asking questions, and using my imagination. I learned this place has fantastic long beaches called 'Gwithian Sands'. That gave me the idea for the first and second names of the character: Gwithian Sand.
Gwithian Sands in Cornwall
IDEA: For your next story, find a map of WHERE it is going to be set. Look at the map and write down some of the towns to give you some ideas for names of WHO is going to be in the story, the CHARACTERS. Think about which names could belong to heroes and which could belong to villains. Which names might be good first names and which might be good second names? Do any of the names give you clues about what type of characters they could belong to? For example, what jobs might the characters with those names do?



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See you next time in the Story House.


Happy writing... and reading!

Jack
Links...
 

12 May 2012

Kernowland series - Dyslexia - Teacher review

Dsylexia and Kernowland books - Teacher review - Training and Courses for Education Professionals

A teacher of dyslexic children kindly reviewed the Kernowland books in a letter. This helps other teachers to decide if they could choose Kernowland books and ebooks as reading material and/or if they would like a FREE Jack Trelawny author visit to their school...

'Dear Mr Trelawny,
I wrote to you with my comments after having read The Crystal Pool.
Now that I have finished Darkness Day, I felt I should write again and congratulate you...
There are so many things about your books that strike me as reader-friendly, from the size and shape, accessible style, short chapters with relevant headings, choice of vocabulary, plenty of action, humour, things to make the reader think ...  I could go on, but won't.
Suffice to say that I think they are excellent.'
Mrs E. Tackley
Teacher (of dyslexic children)


A parent of children with reading problems reviewed Kernowland Book 1 on Amazon.co.uk as follows:

5.0 out of 5 stars     A modern classic!      30 Nov 2008
This review is from: Kernowland The Crystal Pool: Bk. 1 (Kernowland Series) (Hardcover)
Jack Trelawny presented his book to my sons school. The story and interactive introduction inspired both my children to request signed copies. My eldest told me exactly where to go and at what time! Considering he has problems with his memory, this is no mean feat! I might also add that he is a reluctant reader and very few books capture his attention.
My 7 year old ASD child who cant read was also taken by the book and even though he usually throws books away in frustration, he really treasures this one.
I have read this book with my children and its brilliant. Not just the story which is an adventure set in Cornwall but the text, the layout of the book, the colour of the pages and the length of each chapter. These points may not seem important to some but those parents who have reluctant readers or those with dyslexia, irlen syndrome, ASD etc will appreciate how important these are.
If you want to buy a child a gift then make it this one!
Note the author: Thank you!

By S. D. Williams (North Wales, GB)
Source: Amazon.co.uk reviews

People First Education offer Dyslexia, Autistm, Asperger Syndrome, and ADHD training and courses for Education Professionals.

The following is their advice on
Ways to Increase Communication and Language

There are a variety of ways to increase communication depending on a child’s age and ability level. Below are some ideas for increasing language and communication throughout the day.
1. Expand Sentence Length – When children answer a question or request an item using one or two words, increase their sentence length by repeating their answer with an expanded phrase. For example, if you ask a child, “Would you like orange juice?” and they answer “Yes,” model a longer response. “Yes, I would like orange juice.” Then have the child repeat the phrase.
2. Use Books for Language - Reading stories is an excellent way to incorporate language into a fun activity. Ask questions about the pictures, the story, and the characters. Even very young children can identify colours, gender, words, or concepts (e.g. the boy that is the tallest/shortest) by pointing to pictures. Ask the children to predict what is going to happen next throughout the story. After finishing the book, review what happened in the story.
3. Create Situations that Promote Language - Favourite toys, clothes, and foods can motivate young children to use language. Store favourite items in eye sight, but out of reach, so children have to use their words to request the items.
4. Provide Choices – Give children choices in activities, stories, toys, and foods so they communicate their preferences. You can create an opportunity for communication even if you know a child is going to select a favourite story or game.
5. Find Time to Communicate – Many children like being entertained by technology, but opportunities for communication are lost when families spend a good deal of time watching television and playing video games. Turn off the television during meals and refrain from using portable video games in the car. Time spent together at the dinner table and in the car are wonderful opportunities for learning about a child’s day and increasing communication and language skills.
6. Be Supportive – Children are more likely to communicate if they feel valued. Encourage language by listening attentively to children and asking them questions. If children answer questions incorrectly, teach them the correct answers using kind, supportive words. Repeatedly asking a question a child does not know how to answer or condescendingly correcting them can hurt their feelings and decreases the chance they will answer questions in the future. Instead, encourage them to say, “I don’t know,” and use the situation as a learning opportunity.
7. Be a Role Model – Children learn from the adults around them. When adults speak in full sentences, use correct grammar, and articulate well, children hear and are reminded of how words and sentences should sound.

Visit the People First Education website and blog for more.

I hope this information is useful.



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See you next time in the Story House.


Happy writing... and reading!

Jack
Links...
 

10 May 2012

LearnEnglish Kids - British Council

Jack Trelawny's Story House - Resources - British Council - LearnEnglish Kids website
LearnEnglish Kids has lots of free online games, songs, stories and activities for children to have fun and learn English too.
Supports multiple languages.
Kids
You can become a member, make your own cool character, and enter competitions.
When you are a member you can comment across the site and answer questions in your turn to practise your reading and writing.
There's also a site for Teens.
Parents and teachers
You can become a member of LearnEnglish Parents to download learning resources. As a member you can also watch video tips and download articles from language learning experts.
Wide range of read & write, listen & watch, speak & spell, and make & play activities for kids and teens.
Visit the Parents forum to share ideas and ask questions about helping your child learn English.

Source: British Council LearnEnglish Kids website



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See you next time in the Story House.


Happy writing... and reading!

Jack
Links...
 

7 May 2012

Ideas for kids - WHAT happens - Seven Plots in stories

WHAT happens in a story - Seven Plots - or more?
In the blog article on 26 April 2012, I outlined the work of The Centre for Children's Books which uses the name, Seven Stories.

Just to remind you, Seven Stories is Britain's gallery and archive that celebrates the wonderful world of children’s books. It is the national home of children's books. The centre takes its name from the idea that there are only seven basic plots in stories (WHAT happens - see fourth floor of the Story House), and the fact that its home is a renovated Victorian mill with seven levels. 

Since that article, I have been asked whether there really are only seven plots for stories. I can only answer that some people think there are only seven, whilst other people think there are many more.
I think, what really matters, is that you know as many PLOT WORDS as possible so that you can have them in your head and then ideas will pop into your mind when you are writing your stories. Remember that, although there is often only one MAIN PLOT in a story, you can have other plots along the way in the same story. These are often called sub-plots.

Below I've written down what some people say are seven of the main plots in stories, with a little explanation to help you think about and remember them...

1. Defeating the monster:
In the beginning there is a conflict. The hero faces a terrible threat from a human villain, creature, or other 'monster'. In the middle, the hero fights for his life and narrowly escapes death. In the end, the hero saves his home, his family, or the perhaps the whole world, from evil.
Louis has to do battle with the evil emperor's champion in Kernowland 6 Colosseum of Dread 
2. Rags to riches:
In the beginning, the hero is a downtrodden, unfortunate character who has had or is having a very bad time and so is in real trouble. In the middle, the hero uses her inner strength, beauty, or other qualities to fight against her circumstances. In the end, the hero succeeds against the odds.
3. Quest:
In the beginning, the hero is set a task. He has to find something or do something to achieve a desired result. This might involve finding a magical weapon that will stop the evil emperor or searching for a missing parent. In the middle, the hero (and sometimes his friends and helpers) usually has to travel to far-away places in order to defeat evil or find the treasure. In the end, the hero finds what he's looking for and so completes the quest.
The Questers have to find and recover magical stones from around Erthwurld in Kernowland 4, 5, and 6
4. Voyage and return:
The hero often has a normal life at the beginning. Then something happens to make her want or need to leave this normal life behind and go on a voyage of discovery to an unknown place. In the middle, she gets into all sorts of trouble and has lots of dangerous adventures. She often gets trapped in the strange new world by someone or something. In the end, the hero can only return when she manages to make an exciting escape.
5. Comedy:
The story often begins with the hero wanting to achieve something. In the middle he tries to get what he wants and there is a lot of confusion and misunderstanding (which makes it funny). Usually a comedy has a happy ending where the hero achieves his aims - for example, he marries the girl, or wins the race.
6. Tragedy:
The story often begins with the hero wanting to achieve something that is really difficult. In the middle, she tries too hard and makes mistakes and things get in the way. Usually, to be a tragedy, the hero fails and there is a very unhappy ending - for example, she is banished, or even dies.
7. Born again:
The story begins with the hero behaving in a certain way. He realises he has to change a lot in order to get what he wants. In the middle, he makes the changes so it seems that he has been 'born again'. In the end he has successfully made the changes and gets what he wants and lives happily ever after.

There are some other plots that you may want to get into your head. Some of the words are difficult to understand so you could ask your teacher to explain...

Rebellion:
The hero tries to undermine authority.

Mystery:
The hero (usually with an assistant or partner) helps the reader follow clues to try and work out whodunit.
Rise and Fall:
The hero has nothing, achieves a lot, and then loses everything.

Fall and Rise:
The hero has lost everything and then gets it back.

Rite of Passage:
The hero has problems growing up and becoming an adult.

Switch:
The hero switches places with another character. Sometimes either comedy or tragedy - or a bit of both - happens as a result.

A Deal with a Demon:
A character makes a deal with the devil or another demon to get something he wants. He sells his soul or good name to get eternal youth, knowledge, wealth, or power. It often ends badly for the character, but sometimes he 'turns the table' on the demon and saves his soul or good name.

It might be useful to have some of the following plot words and ideas in your head as well...

Adventure, Pursuit, Rescue, Escape, Revenge, Riddle, Puzzle, Rivalry, Underdog, Temptation, Metamorphosis, Transformation, Growing up, Love, Hatred, Sacrifice, Discovery, Winning, Losing, Excess, Deliverance, Finding, Crime, Vengeance, Vigilante, Disaster, Cruelty, Prey, Victim, Good Fortune, Misfortune, Revolt, Daring, Abduction, Enigma, Fate, Obtaining, Finding, Searching, Luck, Enmity, Murder, Imprudence, Mistake, Forgetting, Remembering, Self-Sacrifice, Ambition, Spiritual, Jealousy, Judgement, Remorse, Loss, Recovery.

IDEA: In your next story, decide which of the seven main plots you want to use. Then make a few notes under three headings: Beginning, Middle, and End. For example, if it is a Quest plot, under Beginning you will have to decide who or what it is that the hero is going to be looking for and why they need to find it. For the Middle, write down a few notes about the place where the hero is going to travel to find the person or object. Who or what might the hero meet along the way? Remember that it is usually trouble and problems and conflict that make people want to read your story. Decide how your story is going to End and write a few notes down about that. Will the hero return home? When you've written some notes, you'll be ready to write your Quest story...



If you would like my Kernowland adventure stories as ebooks for viewing on your computer or other reading device, the ebooks are currently available via Amazon for less than £2 each. See the banner below for details...


If you prefer printed books, see Kernowland discount offers currently available on our Amazon store:


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See you next time in the Story House.

Happy writing... and reading!

Jack
Links...
 

5 May 2012

Ideas for kids - Setting - Where - The Polperro Inn

Jack Trelawny's Story House - Kernowland - Setting - WHERE do things happen - The Polperro Inn
Think about the places WHERE events in your story could take place. I visited a number of towns on the coast around Cornwall. The little port of Polperro, with it's small harbour, old buildings, and narrow streets, stood out as a place WHERE pirates could have been seen a few hundred years ago. So I chose Polperro as the place WHERE Tizzie would be sold to the pirates. There are quite a few inns in the town but none are actually called 'The Polperro Inn'; that's a name I made up. 
At the beginning of the Kernowland story, Tizzie and Louis emerge, still alive, from the Crystal Pool.

But, when they look out of the cave, they're all on their own... everybody has gone.

Giant crabs rise out of the sand and chase them up the beach.

Then they’re kidnapped by the nasty Mr Drym.

He puts them in his cart and takes them to the Polperro Inn.

Here, Mr and Mrs Maggitt auction them as slaves.

Tizzie is sold to the pirates and taken away.

Louis is left scared and alone...

I find it helps to draw the places - just a quick sketch sometimes - to help me with ideas for the story. If I draw a number of pictures, I can move them around until they're in the correct order and  then write about each picture.


IDEA: Draw a box on the top half of your pages so that you can sketch a picture on every single page, and then write the story underneath.
If you use loose pages rather than an exercise book, you will be able to move the pictures and pages around so that everything is in the right order.
You could also try cutting your pages in half. Then you can easily move the pictures into the right order. You may like to try writing different versions of the story underneath each picture.
Once the pictures have helped give you ideas for the story - and helped to get the events of the story in the right order - you can always remove them afterwards.



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See you next time in the Story House.


Happy writing... and reading!

Jack
Links...
 

Ideas for kids - Where - Using Maps

Jack Trelawny's Story House - Setting - Erthwurld - Maps - WHERE do things happen
I really like using maps to help tell my story. Maps are a great way to show WHERE events in your story are taking place. 
Sometimes maps can include characters and other images to show WHO is in the story and some of WHAT is happening as well.
The Kernowland story starts in Cornwall, a county in England. The two main characters, Tizzie and Louis, are then transported to an alternative Cornwall called Kernowland ('Kernow' is the old name for Cornwall in the ancient language).
However, it soon becomes clear that Kernowland is only a tiny little kingdom in a much larger place called Erthwurld.
Once I've decided on a WHERE for my story, lots of ideas for the PLOT, CHARACTERS, and SETTINGS can then come from looking at the map whilst asking questions and using my imagination.

As soon as I saw the Cornwall map, the place names gave me loads of ideas for WHO was going to be in my story. Click on the Cornwall map above to make it bigger. You will then be able to see some of the towns that gave me CHARACTER ideas - such as Gwithian, Drym, Warleggan, Wendron, Godolphin, Portwrinkle, Sheviok, Mawla, Malpass, Liskeard, Mullion, and Crumplehorn.

In the Kernowland in Erthwurld stories, I could see much more clearly where I wanted the characters to travel to and from once I had the maps. The LOCATIONS gave me ideas for PLOT and CHARACTERS.

In Kernowland 4 Pigleg's Revenge, the characters go to an alternative Gambia (a country in Africa) called 'Jungleland'.
And, in Kernowland 5 Slavechildren, a lot of the action takes place in an alternative USA called 'Acirema North'.
IDEA: In your next story, draw a map before you start. Then look at the map and ask questions and use your imagination. Make a few story notes based on the map before you start the story.



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See you next time in the Story House.


Happy writing... and reading!

Jack
Links...
 

Ideas for kids - Plot - What happens

Jack Trelawny's Story House - Kernowland - Plot - WHAT happens - Big trouble or problem at the beginning - Tizzie and Louis sink into the Crystal Pool
At the beginning of a story, there is often a really big problem or some really big trouble. 
At the beginning of the first book in the Kernowland story, Tizzie, nearly eleven, and Louis, seven-and-three-quarters, are exploring on the beach.

They enter Echo Cave and stand on a big blue rock.

It turns into a bubbling Crystal Pool.

They sink into the pool and are drowning...

If you put a big problem in at the start, do you think people will want to read on to find out how the problem is going to be solved?


IDEA: Try putting a really big problem or some really big trouble on the very first page of your next story and give the page to some of your classmates, or friends, or members of your family.
Now ask them if they want to know what happens next.
If they do want to know what happens next, you can be fairly sure you have created a beginning that will make readers want to turn the first page to see how the problem is solved.
If they don't want to know what happens, you may need to try another beginning with a bigger problem or more trouble!



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See you next time in the Story House.


Happy writing... and reading!

Jack
Links...